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SAJI RASA was not designed only as a cooking game, but also as an exploration of how players respond when motor skills and attention are challenged at the same time.
Raka Atmaja is the main protagonist of SAJI RASA, a young man raised in a small village where daily life revolves around simple routines, familiar faces, and the warmth of a traditional food stall.
A personal story behind SAJI RASA — a solo-developed game created as part of the final competency project (UKK) for Software and Game Development at SMKN 12 Surabaya.
Bosen sama tren game AAA yang cuma mentingin grafik? Saji Rasa hadir sebagai REBELLION 2D dari anak PPLG SMKN 12 Surabaya. Buktikan kalau gameplay adu mekanik jari ngetik resep Nusantara jauh lebih challenging!